The reference images and projects we had sourced also helped define the final design. Of course, when using real-world sites, this can greatly influence the design. Testing different location possibilities for the buildingĪfter choosing the location, it was time to design the building. To learn how to use the Site Context feature, watch this short video tutorial. After trying different locations, I decided to go with a relatively flat terrain, somewhere on the border of Amsterdam, with relatively low-rise buildings (a site like this is easier to manipulate in the later stages if that is needed). Since the Site Context feature uses OpenStreetMap data, we wanted to place the building on a real-world site.
Image courtesy of Stanton Williams Architects Here are two of the reference images that influenced this part of the process:
We started with a maquette model to set the scene, then moved on to how a model may look in the early stages of design as it’s evolving, and then onto the final renderings that show how the building will be used. The Site Context feature is particularly useful during the early design stages, and we tried to mimic typical aspects of an architect’s workflow in the video’s storyline to represent this. We also have new education-themed assets and materials, and for these, we wanted to show interior spaces from a human perspective, with people interacting during their lessons and lectures. With Enscape 3.3, the hero feature is Site Context, and so we wanted exterior shots in the video from a bird’s eye perspective. These features influence the content and help us decide where and how we will showcase them in the promotional video and renders. The project concept Starting with the end in mindĮverything starts with the new features that will launch with the next release.